Difference between revisions of "Animation Events"

413 bytes added ,  22:57, 17 October 2018
no edit summary
imported>Terra Nova2
(Added Hand to Hand anim events.)
imported>Auitch-zed
 
(3 intermediate revisions by 2 users not shown)
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*MRh_WinEnd
*MRh_WinEnd
*MRh_WinStart
*MRh_WinStart
*MLh_Equipped_Event
*MLh_PreSelfConOut
*'''MLh_SpellFire_Event'''
*MLh_WinEnd
*MLh_WinStart
*SprintStop
*SprintStop
*tailCombatIdle
*tailCombatIdle
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BeginCastVoice
BeginCastVoice
</source>
</source>


== Weapon Animation Events ==
== Weapon Animation Events ==
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*Anim events of the same name as the ones in bold also apply.
*Anim events of the same name as the ones in bold also apply.
===Crossbows===
**HeadTrackingOff
**bowDraw
**tailCombatIdle
**SoundPlay.(?)
**BowZoomStop
**BowDrawn
**InitiateWinBegin
**BowRelease
**tailCombatIdle
**InitiateWinEnd
**tailCombatIdle
**arrowRelease
**BowZoomStop
**SoundPlay.(?)
**SoundPlay.(?)
**arrowAttach
**AttackWinStart
**bowEnd
**attackStop
**HeadTrackingOn
**tailCombatState
**BowZoomStop
**attackStop


===Swords (One handed)===
===Swords (One handed)===
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'''Water Events:'''
'''Water Events:'''
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
** This is sent when the player is moving at full speed underwater and each time the arms swing back.
*''Player not moving:'' '''SoundPlay'''
*''Player Exiting Water:'' '''MTState'''
*''Player Exiting Water:'' '''MTState'''


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*When the camera zooms out: '''EndAnimatedCamera'''
*When the camera zooms out: '''EndAnimatedCamera'''
*When sprinting is over: '''EndAnimatedCameraDelta'''
*When sprinting is over: '''EndAnimatedCameraDelta'''
**StartAnimatedCameraDelta, EndAnimatedCamera, and EndAnimatedCameraDelta, apparently are not valid events, as they don't send events to [[OnAnimationEvent - Form|OnAnimationEvent]]
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