Difference between revisions of "Animation Events"

323 bytes added ,  22:57, 17 October 2018
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imported>Terra Nova2
m (→‎Magic Animation Events: added left handed concentration animation events as it was missing from the list.)
imported>Auitch-zed
 
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*Anim events of the same name as the ones in bold also apply.
*Anim events of the same name as the ones in bold also apply.
===Crossbows===
**HeadTrackingOff
**bowDraw
**tailCombatIdle
**SoundPlay.(?)
**BowZoomStop
**BowDrawn
**InitiateWinBegin
**BowRelease
**tailCombatIdle
**InitiateWinEnd
**tailCombatIdle
**arrowRelease
**BowZoomStop
**SoundPlay.(?)
**SoundPlay.(?)
**arrowAttach
**AttackWinStart
**bowEnd
**attackStop
**HeadTrackingOn
**tailCombatState
**BowZoomStop
**attackStop


===Swords (One handed)===
===Swords (One handed)===
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'''Water Events:'''
'''Water Events:'''
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
** This is sent when the player is moving at full speed underwater and each time the arms swing back.
*''Player not moving:'' '''SoundPlay'''
*''Player Exiting Water:'' '''MTState'''
*''Player Exiting Water:'' '''MTState'''


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*When the camera zooms out: '''EndAnimatedCamera'''
*When the camera zooms out: '''EndAnimatedCamera'''
*When sprinting is over: '''EndAnimatedCameraDelta'''
*When sprinting is over: '''EndAnimatedCameraDelta'''
**StartAnimatedCameraDelta, EndAnimatedCamera, and EndAnimatedCameraDelta, apparently are not valid events, as they don't send events to [[OnAnimationEvent - Form|OnAnimationEvent]]
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