Difference between revisions of "Animation Events"
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imported>Scrivener07 (Removed note about sprinting events) |
imported>Auitch-zed |
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*Anim events of the same name as the ones in bold also apply. | *Anim events of the same name as the ones in bold also apply. | ||
===Crossbows=== | |||
**HeadTrackingOff | |||
**bowDraw | |||
**tailCombatIdle | |||
**SoundPlay.(?) | |||
**BowZoomStop | |||
**BowDrawn | |||
**InitiateWinBegin | |||
**BowRelease | |||
**tailCombatIdle | |||
**InitiateWinEnd | |||
**tailCombatIdle | |||
**arrowRelease | |||
**BowZoomStop | |||
**SoundPlay.(?) | |||
**SoundPlay.(?) | |||
**arrowAttach | |||
**AttackWinStart | |||
**bowEnd | |||
**attackStop | |||
**HeadTrackingOn | |||
**tailCombatState | |||
**BowZoomStop | |||
**attackStop | |||
===Swords (One handed)=== | ===Swords (One handed)=== | ||
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'''Water Events:''' | '''Water Events:''' | ||
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater) | *''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater) | ||
** This is sent when the player is moving at full speed underwater and each time the arms swing back. | |||
*''Player not moving:'' '''SoundPlay''' | |||
*''Player Exiting Water:'' '''MTState''' | *''Player Exiting Water:'' '''MTState''' | ||