Difference between revisions of "Animation Events"

505 bytes added ,  22:57, 17 October 2018
no edit summary
imported>Scrivener07
(Removed note about sprinting events)
imported>Auitch-zed
 
(One intermediate revision by one other user not shown)
Line 239: Line 239:


*Anim events of the same name as the ones in bold also apply.
*Anim events of the same name as the ones in bold also apply.
===Crossbows===
**HeadTrackingOff
**bowDraw
**tailCombatIdle
**SoundPlay.(?)
**BowZoomStop
**BowDrawn
**InitiateWinBegin
**BowRelease
**tailCombatIdle
**InitiateWinEnd
**tailCombatIdle
**arrowRelease
**BowZoomStop
**SoundPlay.(?)
**SoundPlay.(?)
**arrowAttach
**AttackWinStart
**bowEnd
**attackStop
**HeadTrackingOn
**tailCombatState
**BowZoomStop
**attackStop


===Swords (One handed)===
===Swords (One handed)===
Line 327: Line 353:
'''Water Events:'''
'''Water Events:'''
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
** This is sent when the player is moving at full speed underwater and each time the arms swing back.
*''Player not moving:'' '''SoundPlay'''
*''Player Exiting Water:'' '''MTState'''
*''Player Exiting Water:'' '''MTState'''


Anonymous user