Animation Events
Revision as of 04:25, 30 November 2013 by imported>GigaPoint (→Magic Animation Events)
This is a collection of registered animation events (for humanoid races; other races will be included eventually). Events that are bolded are valid events.
- Note: This page will eventually just be valid events, but for now all registered events will be listed here.
Magic Animation Events
- arrowDetach
- attackStop
- BeginCastRight
- BeginCastLeft
- BeginWeaponDraw
- CastStop
- DisableBumper
- EnableBumper
- InterruptCast
- Magic_Equip_Out
- MRh_Equipped_Event
- MRh_PreSelfConOut
- MRh_SpellFire_Event
- MRh_WinEnd
- MRh_WinStart
- SprintStop
- tailCombatIdle
- tailCombatState
- tailEquip
- WeapEquip_Out
- WeapEquip_OutMoving
- weaponDraw
Concentration Spells
;Equipping
DisableBumper
tailEquip
weaponDraw
InterruptCast
arrowDetach
weaponDraw
Magic_Equip_Out
EnableBumper
tailCombatIdle
;Casting
BeginCastRight
SprintStop
tailCombatIdle
MRh_PreSelfConOut
MRh_SpellFire_Event
;Stopped Casting
CastStop
tailCombatIdle
;Unequipping
DisableBumper
InterruptCast
arrowDetach
tailCombatIdle
weaponDraw
BeginWeaponDraw
WeapEquip_OutMoving
WeapEquip_Out
EnableBumper
tailCombatState
attackStop
tailCombatIdle
Fire & Forget Spells
;Equipping
DisableBumper
tailEquip
weaponDraw
InterruptCast
arrowDetach
weaponDraw
Magic_Equip_Out
EnableBumper
tailCombatIdle
;Hold/Ready
BeginCastRight
SprintStop
tailCombatIdle
;Release
MRh_SpellFire_Event
MRh_WinStart
MRh_WinEnd
MRh_Equipped_Event
CastStop
tailCombatIdle
;Unequipping
DisableBumper
InterruptCast
arrowDetach
tailCombatIdle
weaponDraw
BeginWeaponDraw
WeapEquip_OutMoving
WeapEquip_Out
EnableBumper
tailCombatState
attackStop
tailCombatIdle