Difference between revisions of "ApplyHavokImpulse - ObjectReference"

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To get an Actor to react to a havok impulse, you may need to apply a "push" first.
To get an Actor to react to a havok impulse, you may need to apply a "push" first.
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Game.GetPlayer().PushActorAway(Skeever, 0)
Game.GetPlayer().PushActorAway(Skeever, 0)
Skeever.ApplyHavokImpulse(0.0, 0.0, 1.0, force)
Skeever.ApplyHavokImpulse(0.0, 0.0, 1.0, force)
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== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
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