Difference between revisions of "Armor"

1 byte removed ,  17:48, 28 June 2015
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imported>Eishunsama
imported>Were
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[[image:jb_Armor01a.jpg|300px|right]]
[[image:jb_Armor01a.jpg|300px|right]]
*'''ID:''' The form's Editor ID.
*'''ID:''' The form's Editor ID.
*'''Name:''' The Armor's display name.
*'''Name:''' The Armor's display name in-game.
*'''Value:''' The Armor's base value.
*'''Value:''' The Armor's base value.
*'''Enchanting:''' The [[Enchantment]] to be applied to the [[:Category:Actor]] when the Armor is worn.
*'''Enchanting:''' The [[Enchantment]] to be applied to the [[:Category:Actor]] when the Armor is worn.
*'''Template Armor:''' Another piece of Armor this item will acquire its data from. If filled in, only the Name, Value, and Enchanting fields are used; all of the other values will be inherited from the template.
*'''Template Armor:''' Another piece of Armor this item will acquire its data from. If filled in, only the Name, Value, and Enchanting fields are used; all of the other values will be inherited from the template.
*'''Weight:''' The Armor's weight.
*'''Weight:''' The Armor's weight.
*'''(Unlabelled Pulldown):''' Whether the item is Light Armor, Heavy Armor, or neither (clothing).
*'''(Unlabelled Pulldown):''' Whether the item is Light Armor, Heavy Armor, or clothing.
*'''Armor Rating:''' The protective value of the armor.
*'''Armor Rating:''' The protective value of the armor.
*'''Equip Type:''' The [[Equip Type]] of the Armor, if any. For Armor, this is usually either SHIELD or NONE.
*'''Equip Type:''' The [[Equip Type]] of the Armor, if any. For Armor, this is usually either SHIELD or NONE.
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*'''Pickup Sound:''' The sound played when the armor is picked up.
*'''Pickup Sound:''' The sound played when the armor is picked up.
*'''Putdown Sound:''' The sound played when the armor is dropped.
*'''Putdown Sound:''' The sound played when the armor is dropped.
*'''Add Destruction Data:'''Allows you to set the item's destruction states.
*'''Add Destruction Data:''' Allows you to set the item's destruction states.
*'''Ragdoll Constraint Template:''' Ragdoll Templates are a system of applying new Havok constraint and rigid body data to an existing skeleton. It's primary use is to modify the characteristics of the Ragdoll to reflect clothing or armor differences. Each armor piece and each character will be able to select a single Ragdoll template file. These files have the ".rdt" extension.
*'''Ragdoll Constraint Template:''' Ragdoll Templates are a system of applying new Havok constraint and rigid body data to an existing skeleton. It's primary use is to modify the characteristics of the Ragdoll to reflect clothing or armor differences. Each armor piece and each character will be able to select a single Ragdoll template file. These files have the ".rdt" extension.
*'''Playable:''' Items that are not playable do not show up in the Inventory menu and cannot be acquired or worn by the player.
*'''Playable:''' Items that are not playable do not show up in the Inventory menu and cannot be acquired or worn by the player.
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