Difference between revisions of "Armor"

15 bytes removed ,  14:05, 4 June 2018
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imported>Quindraco
 
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==Armor Dialog==
==Armor Dialog==
[[image:jb_Armor01a.jpg|300px|right]]
[[image:jb_Armor01a.jpg]]
 
*'''ID:''' The form's Editor ID.
*'''ID:''' The form's Editor ID.
*'''Name:''' The Armor's display name.
*'''Name:''' The Armor's display name in-game.
*'''Value:''' The Armor's base value.
*'''Value:''' The Armor's base value.
*'''Enchanting:''' The [[Enchantment]] to be applied to the [[:Category:Actor]] when the Armor is worn.
*'''Enchanting:''' The [[Enchantment]] to be applied to the [[:Category:Actor|Actor]] when the Armor is worn.
*'''Template Armor:''' Another piece of Armor this item will acquire its data from. If filled in, only the Name, Value, and Enchanting fields are used; all of the other values will be inherited from the template.
*'''Template Armor:''' Another piece of Armor this item will acquire its data from. If filled in, only the Name, Value, and Enchanting fields are used; all of the other values will be inherited from the template.
*'''Weight:''' The Armor's weight.
*'''Weight:''' The Armor's weight.
*'''(Unlabelled Pulldown):''' Whether the item is Light Armor, Heavy Armor, or neither (clothing).
*'''(Unlabeled Pulldown):''' Whether the item is Light Armor, Heavy Armor, or clothing.
*'''Armor Rating:''' The protective value of the armor.
*'''Armor Rating:''' The protective value of the armor.
*'''Equip Type:''' The [[Equip Type]] of the Armor, if any. For Armor, this is usually either SHIELD or NONE.
*'''Equip Type:''' The [[Equip Type]] of the Armor, if any. For Armor, this is usually either SHIELD or NONE.
*'''BlockBash Impact Data Set:''' The [[ImpactDataSet]] used for the Armor when blocking/bashing.
*'''BlockBash Impact Data Set:''' The [[ImpactDataSet]] used for the Armor when blocking/bashing.
*'''Alternate Block Material:''' The [[Material Type]] used for the while blocking.
*'''Alternate Block Material:''' The [[Material Type]] used while blocking.
*'''Pickup Sound:''' The sound played when the armor is picked up.
*'''Pickup Sound:''' The sound played when the armor is picked up.
*'''Putdown Sound:''' The sound played when the armor is dropped.
*'''Putdown Sound:''' The sound played when the armor is dropped.
*'''Add Destruction Data:'''Allows you to set the item's destruction states.
*'''Add Destruction Data:''' Allows you to set the item's destruction states.
*'''Ragdoll Constraint Template:''' Ragdoll Templates are a system of applying new Havok constraint and rigid body data to an existing skeleton. It's primary use is to modify the characteristics of the Ragdoll to reflect clothing or armor differences. Each armor piece and each character will be able to select a single Ragdoll template file. These files have the ".rdt" extension.
*'''Ragdoll Constraint Template:''' Ragdoll Templates are a system of applying new Havok constraint and rigid body data to an existing skeleton. Its primary use is to modify the characteristics of the Ragdoll to reflect clothing or armor differences. Each armor piece and each character will be able to select a single Ragdoll template file. These files have the ".rdt" extension.
*'''Playable:''' Items that are not playable do not show up in the Inventory menu and cannot be acquired or worn by the player.
*'''Playable:''' Items that are not playable do not show up in the Inventory menu and cannot be acquired or worn by the player.
*'''Has Platform/Language Specific Textures:''' Whether the Armor has special texture requirements.
*'''Has Platform/Language Specific Textures:''' Whether the Armor has special texture requirements.
*'''Race:''' Whether the Armor is restricted to a specific Race. Playable armor always uses DefaultRace.
*'''Race:''' Whether the Armor is restricted to a specific Race. Playable armor always uses DefaultRace.
*'''Biped Object:''' What part(s) of the body this armor covers. See [[Biped Object]] for names and uses.
*'''Biped Object:''' What part(s) of the body this armor covers. See [[Biped Object]] for names and uses.
*'''Male/Female:''' If any field is blank in the Female section, it draws from the same item in the Male section. Therefore it is only necessary to specify the items that are unique to female figures, such as the World Model.
*'''Male/Female:''' If any field is blank in the Female section, it draws from the same item in the Male section. Therefore, it is only necessary to specify the items that are unique to female figures, such as the World Model.
**'''World Model:''' The model used for this object  
**'''World Model:''' The model used for this object.
**'''Icon Image:''' Not used.
**'''Icon Image:''' Not used.
**'''Message Icon:''' Not used.
**'''Message Icon:''' Not used.
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