Difference between revisions of "Bendu and S M Nodes"
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imported>Lmstearn (Created page with "== Some ThiefLocation Aliases not Filling == Tutorial for starting the Bendu Quest via the Story Manager. This is a walkthrough of the procedures in starting the BenduQues...") |
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== Notes == | |||
We could, of course have put all the scripts in the StartingGSQ01Quest. | We could, of course have put all the scripts in the StartingGSQ01Quest. | ||
The upside | The upside: For some reason | ||
[02/12/2015 - 09:12:39PM] [StartingGSQ01Quest < (0001656B)>]: send_story Called - starting quest [Keyword <GSQ01Keyword (2E00A9D9)>] | |||
The downside: | The downside: | ||
Given a [[http://www.creationkit.com/Talk:SM_Event_Node#Conditions problem]] experienced with conditions, the if condition in Function GSQ01Story() can be replaced by adding | |||
GetStageDone {MyQuest 0} == 0 | |||
to the Quest Node for GSQ01 in S M Event Nodes. |