Difference between revisions of "Bendu and S M Nodes"

273 bytes added ,  08:57, 13 February 2015
m
no edit summary
imported>Lmstearn
(Created page with "== Some ThiefLocation Aliases not Filling == Tutorial for starting the Bendu Quest via the Story Manager. This is a walkthrough of the procedures in starting the BenduQues...")
 
imported>Lmstearn
m
Line 68: Line 68:




== Notes ==


Notes on Papyrus:


We could, of course have put all the scripts in the StartingGSQ01Quest.
We could, of course have put all the scripts in the StartingGSQ01Quest.
The upside
The upside: For some reason
    [02/12/2015 - 09:12:39PM] [StartingGSQ01Quest < (0001656B)>]: send_story Called - starting quest [Keyword <GSQ01Keyword (2E00A9D9)>]
The downside:
The downside:


[02/12/2015 - 09:12:39PM] [StartingGSQ01Quest < (0001656B)>]: send_story Called - starting quest [Keyword <GSQ01Keyword (2E00A9D9)>]
Given a [[http://www.creationkit.com/Talk:SM_Event_Node#Conditions problem]] experienced with conditions, the if condition in Function GSQ01Story() can be replaced by adding
 
    GetStageDone {MyQuest 0} == 0
 
to the Quest Node for GSQ01 in S M Event Nodes.
Anonymous user