Difference between revisions of "Bendu and S M Nodes"
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imported>Lmstearn m |
imported>Lmstearn m (→Notes) |
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We could, of course have put all the scripts in the StartingGSQ01Quest. | *We could, of course have put all the scripts in the StartingGSQ01Quest script instead of the quest script. | ||
The upside: | :The upside of our decision not to is that the properties and functions are available for re-use globally. | ||
[ | :The downside is that for some reason the nice message in the Papyrus Log: | ||
[Date - Time] [StartingGSQ01Quest < (0001656B)>]: send_story Called - starting quest [Keyword <GSQ01Keyword (2E00A9D9)>] | |||
:only appears when the SendStory Event is generated from the trigger object. | |||
Given a [[http://www.creationkit.com/Talk:SM_Event_Node#Conditions problem]] experienced with conditions, the if condition in Function GSQ01Story() can be replaced by adding | *Given a [[http://www.creationkit.com/Talk:SM_Event_Node#Conditions problem]] experienced with conditions, the if condition in Function GSQ01Story() can be replaced by adding: | ||
GetStageDone {MyQuest 0} == 0 | GetStageDone {MyQuest 0} == 0 | ||
to the Quest Node for GSQ01 in S M Event Nodes. | to the Quest Node for GSQ01 in S M Event Nodes for very much the same effect. |