Difference between revisions of "Bendu and S M Nodes"

272 bytes added ,  09:07, 13 February 2015
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We could, of course have put all the scripts in the StartingGSQ01Quest.
*We could, of course have put all the scripts in the StartingGSQ01Quest script instead of the quest script.
The upside: For some reason
:The upside of our decision not to is that the properties and functions are available for re-use globally.
     [02/12/2015 - 09:12:39PM] [StartingGSQ01Quest < (0001656B)>]: send_story Called - starting quest [Keyword <GSQ01Keyword (2E00A9D9)>]
:The downside is that for some reason the nice message in the Papyrus Log:
The downside:
     [Date - Time] [StartingGSQ01Quest < (0001656B)>]: send_story Called - starting quest [Keyword <GSQ01Keyword (2E00A9D9)>]
:only appears when the SendStory Event is generated from the trigger object.


Given a [[http://www.creationkit.com/Talk:SM_Event_Node#Conditions problem]] experienced with conditions, the if condition in Function GSQ01Story() can be replaced by adding  
*Given a [[http://www.creationkit.com/Talk:SM_Event_Node#Conditions problem]] experienced with conditions, the if condition in Function GSQ01Story() can be replaced by adding:


     GetStageDone {MyQuest 0} == 0
     GetStageDone {MyQuest 0} == 0


to the Quest Node for GSQ01 in S M Event Nodes.
to the Quest Node for GSQ01 in S M Event Nodes for very much the same effect.
Anonymous user