Difference between revisions of "Bendu and S M Nodes"
→The Trigger
imported>Lmstearn |
imported>Lmstearn |
||
Line 100: | Line 100: | ||
EndFunction | EndFunction | ||
Save the script. Our task is done and the modifications are ready for testing. | |||
{{InDepth|The long line of code beginning with ''QF_GSQ01_01000D62'' looks scary. | |||
Here we are replacing the (empty) reference of tempGSQ01 with the reference we have ''got'' from GetGSQ01l, | |||
a reference which is, in fact, directed toward our quest object, GSQ01. | |||
Consider ''QF_GSQ01_01000D62'' as a "type". It's type is that of '''script'''. | |||
Also the '''Function''' ''GSQ01Story'' defined in our quest script can only be accessed from within another '''Function'''.}} | |||
For a better picture of how script objects are organized in the CK, check out [http://www.creationkit.com/Category:Script_Objects this]. | |||
*Save the script. Our task is done and the modifications are ready for testing. | |||
== Notes == | == Notes == |