Difference between revisions of "Bethesda Tutorial Creation Kit Interface/ru"

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*'''Filter Box''' Entering text in this box will cause the Reference List to only display items containing that string.  For example, I may only care about items associated with the DA10 quest, and entering DA10 will only show those items. Or, as another example, if I have three objects in my list: "CaveGHall01", "CaveGFloor", and "TrollFrost", entering "Cave" in the filter box would cause the "TrollFrost" reference to no longer appear.  It would, however, still be visible in the Render Window.
*'''Filter Box''' Entering text in this box will cause the Reference List to only display items containing that string.  For example, I may only care about items associated with the DA10 quest, and entering DA10 will only show those items. Or, as another example, if I have three objects in my list: "CaveGHall01", "CaveGFloor", and "TrollFrost", entering "Cave" in the filter box would cause the "TrollFrost" reference to no longer appear.  It would, however, still be visible in the Render Window.


=={{ulink|Object Window|Object Window}}==
=={{ulink|Object Window|Окно объектов}}==


The Object Window allows us to browse the various base objects that we can work with to create the game.  There are many categories and types of objects, and we'll refer to these as needed throughout the tutorial.
The Object Window allows us to browse the various base objects that we can work with to create the game.  There are many categories and types of objects, and we'll refer to these as needed throughout the tutorial.
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{{InDepth| '''Base Object vs Reference''' It's important for users to understand the difference between a base object and a reference.  Whenever you place an object in the world, you are creating an instance - or reference - to that base object. For example, if we drag a "TrollFrost" into the world and modify that reference, or "ref", our changes will only affect this specific Troll.  If we make changes directly to the TrollFrost base object, however, all Trolls will be affected, including those already created. For this reason, modders will usually want to avoid modifying pre-existing base objects that other mods may rely upon.}}
{{InDepth| '''Base Object vs Reference''' It's important for users to understand the difference between a base object and a reference.  Whenever you place an object in the world, you are creating an instance - or reference - to that base object. For example, if we drag a "TrollFrost" into the world and modify that reference, or "ref", our changes will only affect this specific Troll.  If we make changes directly to the TrollFrost base object, however, all Trolls will be affected, including those already created. For this reason, modders will usually want to avoid modifying pre-existing base objects that other mods may rely upon.}}


=Навигация в окне визуализации=
=Навигация в окне визуализации=
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