Difference between revisions of "Bethesda Tutorial Customizing Weapons & Armor"
Bethesda Tutorial Customizing Weapons & Armor (edit)
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===Weapon Properties=== | ===Weapon Properties=== | ||
[[Image:Tutorial-Customizing-2.jpg|thumb|200px|right|The Weapon Form.]] | [[Image:Tutorial-Customizing-2.jpg|thumb|200px|right|The Weapon Form.]] | ||
The [[Weapon Form]] has a lot of properties. Let’s take a quick look at a few of the most important ones: | The [[Weapons|Weapon Form]] has a lot of properties. Let’s take a quick look at a few of the most important ones: | ||
* '''ID''' is the name of the weapon as it appears in the editor. | * '''ID''' is the name of the weapon as it appears in the editor. | ||
* '''Name''' is the name of the weapon as it appears in game. | * '''Name''' is the name of the weapon as it appears in game. | ||
* '''Enchanting''' is the weapon's enchantment, if any. | * '''Enchanting''' is the weapon's [[enchantment]], if any. | ||
* '''Enchantment''' is the weapon's enchantment charge capacity. | * '''Enchantment''' is the weapon's enchantment charge capacity. | ||
* '''Value''' is the weapon's base gold value. The value of the enchantment, if any, is added to this value. | * '''Value''' is the weapon's base gold value. The value of the enchantment, if any, is added to this value. | ||
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Make sure to save your plugin. Then give it a try: | Make sure to save your plugin. Then give it a try: | ||
* Start the game with your plugin loaded. | * Start the game with your plugin loaded. | ||
* Once in-game, press ~ to bring up the [[Developer Console]], then enter '''player.EquipItem | * Once in-game, press ~ to bring up the [[Console Commands|Developer Console]], then enter '''help VorpalSword 0''' | ||
* Remember the ID and type in '''player.EquipItem''' (the item's ID) '''1''' | |||
* Draw your weapon, and the sword will be in your hand. Go find something to kill! | * Draw your weapon, and the sword will be in your hand. Go find something to kill! | ||
<br> | <br> | ||
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<br> | <br> | ||
To find out how many charges the enchantment uses per hit, we need to look at the enchantment itself. Double-Right-Click on the enchantment in the Enchanting dropdown to open the enchantment form. The cost per use is listed in the lower-right corner of the Enchantment form-- 109. Close the enchantment form and go back to the weapon. | To find out how many charges the enchantment uses per hit, we need to look at the enchantment itself. Double-Right-Click on the enchantment in the Enchanting dropdown to open the [[enchantment|enchantment form]]. The cost per use is listed in the lower-right corner of the Enchantment form-- 109. Close the enchantment form and go back to the weapon. | ||
<br> | <br> | ||
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[[Image:Tutorial-Customizing-4.jpg|thumb|200px|right|The Armor Form.]] | [[Image:Tutorial-Customizing-4.jpg|thumb|200px|right|The Armor Form.]] | ||
===Armor Properties=== | ===Armor Properties=== | ||
The [[Armor Form]] isn’t quite as intimidating, but let's focus on a few key properties: | The [[Armor|Armor Form]] isn’t quite as intimidating, but let's focus on a few key properties: | ||
* '''ID''' is the name of the armor as it appears in the editor. | * '''ID''' is the name of the armor as it appears in the editor. | ||
* '''Name''' is the name of the as it appears in game. | * '''Name''' is the name of the as it appears in game. | ||
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* '''Armor Rating''' is the item's base defensive bonus. Your skills, perks, and other enchantments add to this. | * '''Armor Rating''' is the item's base defensive bonus. Your skills, perks, and other enchantments add to this. | ||
<br> | <br> | ||
===Example: The Spellward=== | ===Example: The Spellward=== | ||
Let's make a shield with a lower armor rating than a standard Glass Shield, but a stronger Resist Magic enchantment. | Let's make a shield with a lower armor rating than a standard Glass Shield, but a stronger Resist Magic enchantment. | ||
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Click OK and close the form (selecting 'No', then 'Yes', to confirm the ID change). Make sure to save your plugin. Then give it a try: | Click OK and close the form (selecting 'No', then 'Yes', to confirm the ID change). Make sure to save your plugin. Then give it a try: | ||
* Start the game with your plugin loaded. | * Start the game with your plugin loaded. | ||
* Once in-game, press ~ to bring up the [[Developer Console]], then enter: | * Once in-game, press ~ to bring up the [[Console Commands|Developer Console]], then enter: | ||
** '''player.EquipItem | ** '''help ArmorGlassSpellward 0''' | ||
** '''player.AddItem | ** Remember the ID and type in '''player.EquipItem''' (the ID) '''1''' | ||
* You should now have the Spellward | |||
* Now type: | |||
** '''player.AddItem 0001393C 1''' | |||
* You should now have the Glass Shield | |||
* Draw your weapon, and the shield will be in your hand. Compare the two-- you should be able to notice the difference! | * Draw your weapon, and the shield will be in your hand. Compare the two-- you should be able to notice the difference! | ||
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===Setting the Selection Criteria=== | ===Setting the Selection Criteria=== | ||
Let's take a step back and look at the properties of the [[Leveled Item Form]]: | Let's take a step back and look at the properties of the [[Leveled Item|Leveled Item Form]]: | ||
* '''ID''' is the name of the list as it appears in the editor. | * '''ID''' is the name of the list as it appears in the editor. | ||
* '''Chance None''' is a random chance that this list will return no item. | * '''Chance None''' is a random chance that this list will return no item. | ||
** '''Use Global''' allows you to use a [[global variable]] for this chance instead of a fixed value. | ** '''Use Global''' allows you to use a [[global|global variable]] for this chance instead of a fixed value. | ||
* '''Calculate from all levels < PC's Level''': | * '''Calculate from all levels < PC's Level''': | ||
** If this box is unchecked, the list always returns the highest-level item that is less than or equal to the player's level. | ** If this box is unchecked, the list always returns the highest-level item that is less than or equal to the player's level. |