Difference between revisions of "Bethesda Tutorial Dialogue"

8 bytes removed ,  20:15, 11 February 2012
imported>SLiesegang
imported>Mythweaver
Line 119: Line 119:
[[Image:MultiTopicBranch.png|450px]]
[[Image:MultiTopicBranch.png|450px]]


Now the beauty of Dialogue Views is that we can arrange these topics however makes sense for us. At runtime, the game doesn't care all about this positioning; it's purely for the designer's convenience. So grab the new topic by its top bar and drag it to a convenient spot.  
The beauty of Dialogue Views is that we can arrange these topics however makes sense for us. At runtime, the game doesn't care about this positioning; it's purely for the designer's convenience. So grab the new topic by its top bar and drag it to a convenient spot.  


Make one more topic, this time with a Topic Text of "Sorry, not right now." Set Bendu's response to be "Well, fine then." Don't forget to put a GetIsID condition on the Topic Info. Once you've created those two, the Dialogue View should look something like this.  
Make one more topic, this time with a Topic Text of "Sorry, not right now." Set Bendu's response to be "Well, fine then." Don't forget to put a GetIsID condition on the Topic Info. Once you've created those two, the Dialogue View should look something like this.  
Anonymous user