Difference between revisions of "Bethesda Tutorial Dialogue"
→Linking Dialogue
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[[Image:MultiTopicBranch.png|450px]] | [[Image:MultiTopicBranch.png|450px]] | ||
The beauty of Dialogue Views is that we can arrange these topics however makes sense for us. At runtime, the game doesn't care about this positioning; it's purely for the designer's convenience. So grab the new topic by its top bar and drag it to a convenient spot. | |||
Make one more topic, this time with a Topic Text of "Sorry, not right now." Set Bendu's response to be "Well, fine then." Don't forget to put a GetIsID condition on the Topic Info. Once you've created those two, the Dialogue View should look something like this. | Make one more topic, this time with a Topic Text of "Sorry, not right now." Set Bendu's response to be "Well, fine then." Don't forget to put a GetIsID condition on the Topic Info. Once you've created those two, the Dialogue View should look something like this. |