Difference between revisions of "Bethesda Tutorial Dialogue"

3 bytes removed ,  05:47, 27 February 2012
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imported>AlexanderKenneth
imported>AlexanderKenneth
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GetOwningQuest().SetStage(10)</code>
GetOwningQuest().SetStage(10)</code>


You don't need to worry about the <code>SetObjectiveDisplyed(10)</code> part yet. It is used later on in the quest.
You don't need to worry about the <code>SetObjectiveDisplyed(10)</code> part yet. It will be explained later on.


The <code>SetStage(10)</code> portion, as you might expect, sets a quest's current stage to 10. The <code>GetOwningQuest()</code> part just says that the quest we care about is the one that contains this dialogue. (Sometimes you might want a line in your quest to muck around in a different quest, so we have to be specific.)
The <code>SetStage(10)</code> portion, as you might expect, sets a quest's current stage to 10. The <code>GetOwningQuest()</code> part just says that the quest we care about is the one that contains this dialogue. (Sometimes you might want a line in your quest to muck around in a different quest, so we have to be specific.)