Difference between revisions of "Bethesda Tutorial Dialogue"
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→Scripting Dialogue
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GetOwningQuest().SetStage(10)</code> | GetOwningQuest().SetStage(10)</code> | ||
You don't need to worry about the <code>SetObjectiveDisplyed(10)</code> part yet. It | You don't need to worry about the <code>SetObjectiveDisplyed(10)</code> part yet. It will be explained later on. | ||
The <code>SetStage(10)</code> portion, as you might expect, sets a quest's current stage to 10. The <code>GetOwningQuest()</code> part just says that the quest we care about is the one that contains this dialogue. (Sometimes you might want a line in your quest to muck around in a different quest, so we have to be specific.) | The <code>SetStage(10)</code> portion, as you might expect, sets a quest's current stage to 10. The <code>GetOwningQuest()</code> part just says that the quest we care about is the one that contains this dialogue. (Sometimes you might want a line in your quest to muck around in a different quest, so we have to be specific.) |