Difference between revisions of "Bethesda Tutorial Dialogue"

9 bytes removed ,  17:55, 13 April 2012
→‎Recording a Temp Track: Cleaned up the warning note a bit
imported>Vitamant
m (Added languages menu)
imported>ShadeMe
(→‎Recording a Temp Track: Cleaned up the warning note a bit)
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{{ProTip|Currently there is a rare bug: if you already got audio files (with correct file paths, (read table in "Edit Response" window)), but it does not work inside the Skyrim game (does not matter in Creation Kit, test just in the game itself), then you need to convert sound files from WAV to XWM, then XWM to FUZ, for more info and converter links visit http://forums.bethsoft.com/topic/1347417-dialogue-troubles/page__p__20346206#entry20346206 <br>
{{WarningBox|The game engine occasionally fails to playback audio files saved in the WAV/XMW format for reasons yet to be deciphered. To workaround this bug, FUZE equivalents of the voice assets need to be created. This can be done by converting the source WAV files (when applicable) to the XWM format, and subsequently to FUZ by pairing them with their LIP files. More information on the conversion process may be found [http://forums.bethsoft.com/topic/1347417-dialogue-troubles/page__p__20346206#entry20346206 here].}}
For some people it is the only way to make recorded tracks working in game.}}


=Additional Dialogue=
=Additional Dialogue=
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