Difference between revisions of "Bethesda Tutorial Multiple Ambushes"

Applying the three new templates: InDepth, ProTip and WarningBox.
imported>JBurgess
 
imported>Catwheezle
(Applying the three new templates: InDepth, ProTip and WarningBox.)
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{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
{{Template:ProTip|Whether the Draugr wake up immediately when the player enters the box or only when they detect the player can be changed by doing the following:
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|style="border-style: solid; border-width: 0"|[[Image:Protip.jpg|48px]]
|style="border-style: solid; border-width: 0"|Whether the Draugr wake up immediately when the player enters the box or only when they detect the player can be changed by doing the following:


*Double-Click the LvlActorAmbush and move to the "''Scripts''" Tab at the very end.
*Double-Click the LvlActorAmbush and move to the "''Scripts''" Tab at the very end.
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*Set the "''ambushOnTrigger''" property to the appropriate value by selecting it in the property window then clicking the "''Edit Value''" button in the upper right-hand corner and checking/unchecking the box that appears.
*Set the "''ambushOnTrigger''" property to the appropriate value by selecting it in the property window then clicking the "''Edit Value''" button in the upper right-hand corner and checking/unchecking the box that appears.


For more information on the [[:Category:Papyrus|scripting language]] and [[Variables_and_Properties|properties]] check out the [[Papyrus Tutorials]].
For more information on the [[:Category:Papyrus|scripting language]] and [[Variables_and_Properties|properties]] check out the [[Papyrus Tutorials]].}}
|}
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