Difference between revisions of "Bethesda Tutorial Multiple Ambushes"
Bethesda Tutorial Multiple Ambushes (edit)
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==Multiple Ambush Set up== | ==Multiple Ambush Set up== | ||
Prefabs make simple ambushes relatively easy to set up - as detailed in [[Bethesda_Tutorial_Traps_and_Prefabs#Ambush_Set_ups|this tutorial]], but sometimes modifications need to be made. For example, multiple actors that ambush the player based on a single trigger. We'll couple more in our hallway here to provide a better lead up to our Boss. First, go back to WarehouseAmbushes and copy the Vertical Sarcophagus ambush set up. | Prefabs make simple ambushes relatively easy to set up - as detailed in [[Bethesda_Tutorial_Traps_and_Prefabs#Ambush_Set_ups|this tutorial]], but sometimes modifications need to be made. For example, multiple actors that ambush the player based on a single trigger. We'll add a couple more in our hallway here to provide a better lead up to our Boss. First, go back to WarehouseAmbushes and copy the Vertical Sarcophagus ambush set up. | ||
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{ | {{ProTip|Whether the Draugr wake up immediately when the player enters the box or only when they detect the player can be changed by doing the following: | ||
*Double-Click the LvlActorAmbush and move to the "''Scripts''" Tab at the very end. | *Double-Click the LvlActorAmbush and move to the "''Scripts''" Tab at the very end. | ||
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*Set the "''ambushOnTrigger''" property to the appropriate value by selecting it in the property window then clicking the "''Edit Value''" button in the upper right-hand corner and checking/unchecking the box that appears. | *Set the "''ambushOnTrigger''" property to the appropriate value by selecting it in the property window then clicking the "''Edit Value''" button in the upper right-hand corner and checking/unchecking the box that appears. | ||
For more information on the [[:Category:Papyrus|scripting language]] and [[Variables_and_Properties|properties]] check out the [[Papyrus Tutorials]]. | For more information on the [[:Category:Papyrus|scripting language]] and [[Variables_and_Properties|properties]] check out the [[Papyrus Tutorials]].}} | ||