Difference between revisions of "Bethesda Tutorial Packages"

21 bytes removed ,  15:07, 1 February 2012
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imported>Henning
 
imported>KKuhlmann
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It's "Location" field specifies "Near editor location, radius 1500" - this means that he will "sandbox" around the spot he is placed in the editor, with a radius of 1500 units (which is usually enough to cover a small interior building). If you look at the other default packages in Bendu's list, you'll notice they're all using "Near editor location" - because they don't specify an exact location in the world, they can be used by any actor.
It's "Location" field specifies "Near editor location, radius 1500" - this means that he will "sandbox" around the spot he is placed in the editor, with a radius of 1500 units (which is usually enough to cover a small interior building). If you look at the other default packages in Bendu's list, you'll notice they're all using "Near editor location" - because they don't specify an exact location in the world, they can be used by any actor.


Another useful feature of this package is "Unlock On Arrival = True". This means that whenever he starts running this package, he will unlock his doors (more on this later), which is good since he's supposed to be a questgiver - we don't want him hiding behind a locked door.
Another useful feature of this package is "Unlock On Arrival = True". This means that whenever he starts running this package, he will unlock his doors, which is good since he's supposed to be a questgiver - we don't want him hiding behind a locked door.


You can flip to its Conditions and Schedule tabs to verify that it has no conditions, and no specified schedule, which means that it is always valid (which is what we wanted).
You can flip to its Conditions and Schedule tabs to verify that it has no conditions, and no specified schedule, which means that it is always valid (which is what we wanted).
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