Difference between revisions of "Bethesda Tutorial Papyrus Events and Properties"

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imported>CraftySentinel
m (→‎Attaching the Script: Corrected some spelling, changed "Important!" to a Warning box as it looked out of place otherwise.)
imported>Lmstearn
 
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=Setting the Stage=
=Setting the Stage=
First, let's set up the draugr we want to resurrect. In the editor, open the cell '''LokirsTomb''' and focus your view on the cave area; this is our boss chamber. In the [[Object Window]], navigate to '''Actors>Actor''' - or '''all''' - and use the filter to locate '''"LvlDraugrMissileMale"''' and '''"LvlDraugrWarlockMale"'''. Drag and drop one of each into the room.
First, let's set up the draugr we want to resurrect. In the editor, open the cell '''LokirsTomb''' and focus your view on the cave area; this is our boss chamber. In the [[Object Window]], navigate to '''Actors>Actor''' - or '''All''' - and use the filter to locate '''"LvlDraugrMissileMale"''' and '''"LvlDraugrWarlockMale"'''. Drag and drop one of each into the room.


Placed actors like these Druagr start alive (''well, relatively speaking''), and we need them to be dead. Double-click on each of them and check the box marked '''"Starts Dead"'''.   
Placed actors like these Draugr start alive (''well, relatively speaking''), and we need them to be dead. Double-click on each of them and check the box marked '''"Starts Dead"'''.   


{{WarningBox|Modders familiar with earlier BGS titles take note - simply setting the health of a base actor to zero will no longer cause the actor to begin dead.  You must use the "Starts Dead" checkbox as specified here.}}
{{WarningBox|Modders familiar with earlier BGS titles take note - simply setting the health of a base actor to zero will no longer cause the actor to begin dead.  You must use the "Starts Dead" checkbox as specified here.}}
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