Difference between revisions of "Bethesda Tutorial Papyrus Events and Properties"

imported>Helkonk
imported>Helkonk
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# Double-click on the script to add it to the Draugr.
# Double-click on the script to add it to the Draugr.


That's attached the script to this reference, but we still need to tell the Creation Kit what spell to cast.  We'll be using "dunReanimateSelf", a special non-playable spell created especially for events like this one.<br/>
'''IMPORTANT !!''' If you do not do what follows, any properties (any external ressource) that you use in your script will NOT register correctly. (This is because properties are '''local''' names only). Even if the property has the same name as an existing external object, it will not work properly without this step.
'''IMPORTANT !!''' If you do not do what follows, any properties (any external ressource) that you use in your script will NOT register correctly. (This is because properties are '''local''' names only). Even if the property has the same name as an existing external object, it will not work properly without this step.
<br/>
That's attached the script to this reference, but we still need to tell the Creation Kit what spell to cast.  We'll be using "dunReanimateSelf", a special non-playable spell created especially for events like this one.
# Select ''LokirsDraugrResurrection'' in the ''Scripts'' Tab
# Select ''LokirsDraugrResurrection'' in the ''Scripts'' Tab
# Click'''Properties'''
# Click'''Properties'''
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