Difference between revisions of "Bethesda Tutorial Papyrus Hello World"

imported>JBurgess
 
imported>B8horpet
 
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Double-click "[New Script]" at the top of the list to create your new script. Change the Name field to "HelloWorldScript" (this will be the script's name), and hit "OK".
Double-click "[New Script]" at the top of the list to create your new script. Change the Name field to "HelloWorldScript" (this will be the script's name), and hit "OK".
{{WarningBox|If you get this error: "The extends script does not exist, please pick one that does" This seems to be due to the new update it has removed the loose papyrus source files and placed them in a .rar file ("scripts.rar") in the base Data folder of the Skyrim installation. You'll have to extract the rar back into their original folder again for CK to work correctly.}}


[[Image:Papyrus Tutorial1 NewScript.jpg]]
[[Image:Papyrus Tutorial1 NewScript.jpg]]


You'll now see that your new script has been added to the pillar's script list:
<U>Please Note</U>: the field labelled "Documentation String". Your script does not go here! The 'Documentation String' is a tool-tip primarily used to provide some quick information on the nature of the script. What it does, what objects it may apply to etc. You'll now see that your new script has been added to the pillar's script list:


[[Image:Papyrus Tutorial1 Ref WithScript.jpg]]
[[Image:Papyrus Tutorial1 Ref WithScript.jpg]]
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Next, you can learn [[Bethesda_Tutorial_Papyrus_Variables_and_Conditionals|how to use variables and conditional statements]] to make your script a bit more sophisticated.
Next, you can learn [[Bethesda_Tutorial_Papyrus_Variables_and_Conditionals|how to use variables and conditional statements]] to make your script a bit more sophisticated.


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{{Template:Tutorial_Bottom_Bar
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|Next=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals
|Next=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals
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[[Category:Papyrus Tutorials]]
[[Category:Papyrus Tutorials]]
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