Difference between revisions of "Bethesda Tutorial Papyrus Variables and Conditionals"
Bethesda Tutorial Papyrus Variables and Conditionals (edit)
Revision as of 17:00, 14 February 2015
, 17:00, 14 February 2015→Looking at a script's variables at run time
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Make sure the game isn't currently running. Save the script. Make sure you hit "OK" on the reference form to close it. Then hit the save button on the tool bar to save your plugin. | Make sure the game isn't currently running. Save the script. Make sure you hit "OK" on the reference form to close it. Then hit the save button on the tool bar to save your plugin. | ||
Start up the game and move to the activator. (Reminder: open the console with the | Start up the game and move to the activator. (Reminder: open the console with the tilde (~) key, and type:) | ||
COC MolagBalVoiceCell | COC MolagBalVoiceCell | ||