Editing Bethesda Tutorial Quest Loose Ends
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Typically, when we tell the player to go to a place in the game, we add the map marker so they can have an easy target to head towards. Navigate to the cell called ReachwindEyrieExterior01 in the Tamriel worldspace. (You can get there easily by double-clicking the yellow door marker inside ReachwindEyrie01.) You'll see a green-blue rectangle with a large M carved out of it right next to the exterior door marker. Β | Typically, when we tell the player to go to a place in the game, we add the map marker so they can have an easy target to head towards. Navigate to the cell called ReachwindEyrieExterior01 in the Tamriel worldspace. (You can get there easily by double-clicking the yellow door marker inside ReachwindEyrie01.) You'll see a green-blue rectangle with a large M carved out of it right next to the exterior door marker. Β | ||
[[File:ReachwindMapMarker.png | [[File:ReachwindMapMarker.png]] | ||
Open the GSQ01 Quest and click on the Scripts tab, add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker in the render window as the target of the property. | Open the GSQ01 Quest and click on the Scripts tab, add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker in the render window as the target of the property. |