Editing Bethesda Tutorial Quest Loose Ends

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# Don't create the amulet in the thief's inventory, but put it elsewhere in the world (like an inaccessible chest). Then, when the player accepts the quest, resurrect the thief if necessary and move the amulet to the thief.  
# Don't create the amulet in the thief's inventory, but put it elsewhere in the world (like an inaccessible chest). Then, when the player accepts the quest, resurrect the thief if necessary and move the amulet to the thief.  
# Set the amulet to be the thief's [[Traits_Tab_-_NPC|death item]] (an object that is only placed into the inventory upon the actor's death so that it can't be pickpocketed). Then resurrect the thief (if necessary) when the player accepts the quest.  
# Set the amulet to be the thief's [[Traits_Tab_-_NPC|death item]] (an object that is only placed into the inventory upon the actor's death so that it can't be pickpocketed). Then resurrect the thief (if necessary) when the player accepts the quest.  
#* (The amulet would have to be set as a conditional death item, so it would only get placed there if we were at the appropriate quest stage.)
#* (The amulet would have be set as a conditional death item, so it would only get placed there if we were at the appropriate quest stage.)
# Allow the player to kill the thief early, but replace the option to help Bendu with a line saying "You mean... THIS amulet?!" and completing the quest right there.  
# Allow the player to kill the thief early, but replace the option to help Bendu with a line saying "You mean... THIS amulet?!" and completing the quest right there.  
# Leave everything as it is, but disable the thief until the appropriate stage, so the player will never have the chance to kill and loot before the appropriate time.  
# Leave everything as it is, but disable the thief until the appropriate stage, so the player will never have the chance to kill and loot before the appropriate time.  

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