Editing Bethesda Tutorial Quest Loose Ends

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(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.)
(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.)


If the player kills the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives.
If player kill the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives.
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]].
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]].
<source lang="papyrus">
<source lang="papyrus">

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