Editing Bethesda Tutorial Quest Loose Ends
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(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.) | (Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.) | ||
If | If player kill the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives. | ||
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]]. | We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]]. | ||
<source lang="papyrus"> | <source lang="papyrus"> |