Difference between revisions of "Bethesda Tutorial Quest Objectives/ru"
Bethesda Tutorial Quest Objectives/ru (edit)
Revision as of 01:11, 10 April 2012
, 01:11, 10 April 2012→Setting Objectives
imported>Vitamant |
imported>Vitamant |
||
Line 82: | Line 82: | ||
Теперь, когда ориентиры определены, нам осталось "сказать" игре, когда она должна их отобразить. | Теперь, когда ориентиры определены, нам осталось "сказать" игре, когда она должна их отобразить. | ||
= | =Установка ориентиров= | ||
{{Inuse/ru}} | {{Inuse/ru}} | ||
Помнишь ту страшную функцию <code>SetObjectiveDisplayed()</code>? Вот тут то она нам и понадобится. Should the following NOT work for some odd reason, those are a safety net. They will do what this is supposed to do. I suggest doing both to have all the bases covered. | |||
Вернись на вкладку Quest Stages. Сейчас мы усложним квест, добавив в него немного логики. | |||
Щелкни по стадии 10 в списке слева. In order to add script logic or a log entry to a quest stage, it needs to have at least one "[[Quest_Stages_Tab|quest stage item]]", so right-click in the table that says "Log Entry" at the top and select "New." | |||
Log entries are the bits of text that will appear in the player's journal. Only the most recent log entry will be visible, so you can use this to update the story of the quest as it changes. Down in the "Log Entry" area, put the following: | Log entries are the bits of text that will appear in the player's journal. Only the most recent log entry will be visible, so you can use this to update the story of the quest as it changes. Down in the "Log Entry" area, put the following: |