Difference between revisions of "Bug list"

587 bytes added ,  18:57, 17 June 2012
no edit summary
imported>Black RL
imported>Black RL
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[[File:CKTUTLoadBug01.jpg]]
[[File:CKTUTLoadBug01.jpg]]


Create a new small cell (duplicate interior cell), this is important, make it small and put a bucket in the middle, that's right, a bucket!
Create a new small cell (duplicate interior cell), this is important, make it small and put a bucket in the middle, that's right, a bucket! Name the bucket SafeObject


[[File:CKTUTLoadBug02.jpg]]
[[File:CKTUTLoadBug02.jpg]]
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[[File:CKTUTLoadBug04.jpg]]
[[File:CKTUTLoadBug04.jpg]]


Put the following script into the doors, edit properties (NOT in the script, in CK), safe object is the bucket, one door has to have 1 in TravelTo and the other has to have 2:
Put the following script into the doors, edit properties (NOT in the script, in CK), safe object is the bucket (you can auto-fill if you name it like I said), one door has to have 1 in TravelTo and the other has to have 2:
<source lang="papyrus">
<source lang="papyrus">
Scriptname ACHSafeLoadScript extends ObjectReference
Scriptname ACHSafeLoadScript extends ObjectReference
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Done! Go test ingame! ^^
Done! Go test ingame! ^^
You can extend the scripts for how many doors you need, you just have to do this in the second script:
Add objectives for your loads (2 for load) and extend the ElseIf (2 for load)
<source lang="papyrus">
ObjectReference Property Objective003 Auto
ObjectReference Property Objective003A Auto
ElseIf GlobalValue == 5
PlaceToGo = Objective00
ElseIf GlobalValue == 6
PlaceToGo = Objective003A
</source>
Don't forget to edit properties of the bucket and press auto-fill so he recognizes the new loads.
Anonymous user