Difference between revisions of "Bug list"

189 bytes added ,  07:52, 18 June 2012
no edit summary
imported>Black RL
imported>Black RL
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[[File:CKTUTLoadBug08.jpg]]
[[File:CKTUTLoadBug08.jpg]]


Now you just have to put this script in the front door of your interior cell, no need to put it in the worldspace front door, just in the interior cell one, edit properties in the ck, DoorRef it's the interior cell back door (this is important, the script is inside the front door but DoorRef property is the back door), press auto-fill for the SafeXMarkerHeading if you name it right it should appear, see script and image:
Now you just have to put this script in the front door of your interior cell, no need to put it in the worldspace front door, just in the interior cell one, edit properties in the ck, DoorRef it's the interior cell back door (this is important, the script is inside the front door but DoorRef property is the back door), press auto-fill for the SafeXMarkerHeading if you name it right it should appear, use FadeToBlack in the ImageSpaceToApply, see script and image:
<source lang="papyrus">
<source lang="papyrus">
Scriptname ACHDCVR_AH_PurgeExitScript extends ObjectReference   
Scriptname ACHDCVR_AH_PurgeExitScript extends ObjectReference   


;Script author Amethyst Deceiver
;Script author Amethyst Deceiver
;Black RL added imagespace to mask moveto


ObjectReference Property SafeXMarkerHeading  Auto
ObjectReference Property SafeXMarkerHeading  Auto
ObjectReference Property DoorRef  Auto
ObjectReference Property DoorRef  Auto
ImageSpaceModifier Property ImageSpaceToApply Auto
{Use FAdeToBlackBackImod}


Event OnCellAttach()
Event OnCellAttach()
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GoToState("Busy")
GoToState("Busy")
Utility.Wait(0.8)
Utility.Wait(0.8)
ImageSpaceToApply.Apply()
Player.MoveTo(SafeXMarkerHeading)
Player.MoveTo(SafeXMarkerHeading)
DoorRef.Activate(Player)
DoorRef.Activate(Player)
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