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SarthesArai (talk | contribs) m (→Notes: Daul -> Dual) |
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Function Cast(ObjectReference akSource, ObjectReference akTarget = None) native | Function Cast(ObjectReference akSource, ObjectReference akTarget = None) native | ||
</source> | </source> | ||
== Examples == | |||
<source lang="papyrus"> | |||
mySpell.cast(myActivator, playerRef) | |||
; myActivator has cast mySpell on the player! | |||
</source> | |||
== Parameters == | == Parameters == | ||
*akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell. The source must be able to cast this spell (testings seem to show anything will work, regardless whether they have the spell or not). | *akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell. The source must be able to cast this spell (testings seem to show anything will work, regardless whether they have the spell or not). | ||
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== Notes == | == Notes == | ||
*This function cannot be called if either akSource or akTarget is in unloaded cell. | |||
*This function casts the spell instantaneously. This is mainly desirable only for non-actors, because it will not animate an actor. For instance, the spell will be cast even if the actor's hands are not readied. | *This function casts the spell instantaneously. This is mainly desirable only for non-actors, because it will not animate an actor. For instance, the spell will be cast even if the actor's hands are not readied. | ||
*If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. | *If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. | ||
*Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, the target will be ignored. | *Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, the target will be ignored. (Exception: if the spell is a Target Actor spell, it will hit regardless of distance or direction) | ||
* | *Using this function on an actor that doesn't have the spell will work. To add, it will also work on Objects, such as a rock. | ||
*Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing '''isDualCasting''' condition checks on akSource. | *Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing '''isDualCasting''' condition checks on akSource. | ||
**'''isDualCasting''' will continue to return false after the '''Cast''' function is called until akSource stops dual casting. | **'''isDualCasting''' will continue to return false after the '''Cast''' function is called until akSource stops dual casting. | ||
**There's now a fix for the above issue that is found here: [https://www.nexusmods.com/skyrimspecialedition/mods/92454 Po3's Dual Casting Fix] | |||
== Bug == | |||
In rare circumstances, this may start working sporadically or quit altogether. Don't use this for functionality that is expected to trigger very frequently throughout a character's lifetime. | |||
== See Also == | == See Also == | ||
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*[[InterruptCast - ObjectReference]] | *[[InterruptCast - ObjectReference]] | ||
*[[Procedure_UseMagic|UseMagic procedure]] | *[[Procedure_UseMagic|UseMagic procedure]] | ||
*[[DoCombatSpellApply - Actor]] |
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