Difference between revisions of "Cast - Spell"

230 bytes added ,  01:52, 5 April 2012
no edit summary
imported>Scornett
m (Reverted edits by Scornett-Bot (talk) to last revision by Jlundin)
 
imported>MoopusMaximus
Line 12: Line 12:


== Parameters ==
== Parameters ==
*akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell.  The source must be able to cast this spell.
*akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell.  The source must be able to cast this spell (testings seem to show anything will work, regardless whether they have the spell or not).
*akTarget: An optional [[ObjectReference Script|ObjectReference]] at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction.
*akTarget: An optional [[ObjectReference Script|ObjectReference]] at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction.
**'''Default''': None
**'''Default''': None
Line 23: Line 23:
*If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]].
*If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]].
*Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, the target will be ignored.
*Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, the target will be ignored.
*It seems that using this function on an actor that doesn't have the spell will work. To add, it will also work on Objects, such as a rock.


== See Also ==
== See Also ==