Difference between revisions of "Cast - Spell"
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imported>Scornett m (Reverted edits by Scornett-Bot (talk) to last revision by Jlundin) |
imported>MoopusMaximus |
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== Parameters == | == Parameters == | ||
*akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell. The source must be able to cast this spell. | *akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell. The source must be able to cast this spell (testings seem to show anything will work, regardless whether they have the spell or not). | ||
*akTarget: An optional [[ObjectReference Script|ObjectReference]] at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction. | *akTarget: An optional [[ObjectReference Script|ObjectReference]] at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction. | ||
**'''Default''': None | **'''Default''': None | ||
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*If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. | *If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. | ||
*Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, the target will be ignored. | *Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, the target will be ignored. | ||
*It seems that using this function on an actor that doesn't have the spell will work. To add, it will also work on Objects, such as a rock. | |||
== See Also == | == See Also == |