Difference between revisions of "Category:Bethesda Scripting Tutorial Series"
Category:Bethesda Scripting Tutorial Series (edit)
Revision as of 18:31, 7 September 2013
, 18:31, 7 September 2013no edit summary
imported>Helkonk |
imported>Scrivener07 |
||
Line 1: | Line 1: | ||
[[File:Bethesda-logo-black.png]] | |||
Originally written by Bethesda, the '''Bethesda Scripting Tutorial Series''' will introduce you to the Creation Kit's new [[:Category:Papyrus|Papyrus scripting language.]] | |||
== [[Bethesda Tutorial Papyrus Hello World|Papyrus Hello World]] == | |||
This tutorial introduces the basics of Papyrus, the Creation Kit's scripting language. | |||
You will learn: | |||
* How to create a new script and attach it to an object. | |||
* How to get your script to respond to an event. | |||
==[[Bethesda Tutorial Papyrus Variables and Conditionals|Variables and Conditionals]]== | |||
You will learn: | |||
*How to create and use variables | |||
*How to create a comment to add notes to your script for future reference | |||
*How to ask a script running in the game for the values of its variables | |||
*How to use a conditional if-then-else statement to add logic to your scripting | |||
==[[Bethesda Tutorial Papyrus Introduction to Properties and Functions|Introduction to Properties and Functions]]== | |||
This will be a longer tutorial than the first two, and introduce you to some more advanced topics. Hang in there! | |||
You will learn: | |||
*About things glossed over in previous tutorials: | |||
**The first line of a script, and what it means to "extend" a script | |||
**How to add tool tips to your script using {} | |||
*How to use properties and hook them up in the editor | |||
*How to create and use a function | |||
==[[Bethesda Tutorial Papyrus Events and Properties|Events and Properties]]== | |||
This tutorial introduces Papyrus '''Events''' and '''Properties'''. | |||
You will learn: | |||
* Basic information about Papyrus Events and how they are triggered. | |||
* Basic information about Papyrus Properties, and how to create, fill, and use them. | |||
* How the game interacts with Papyrus by communicating events. | |||
* How Papyrus interacts with the game by performing actions on properties. | |||
{{Languages}} | {{Languages}} | ||