Difference between revisions of "Category:Getting Started"

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This first chapter of the tutorial will go over the basics of getting up and running with the Creation Kit.
This first chapter of the tutorial will go over the basics of getting up and running with the Creation Kit. Traditionally, the tool was available via Bethesda.net Launcher. However, this service was discontinued on May 11 2022, with its contents migrating to Steam. For more information, see the [https://bethesda.net/en/article/2RXxG1y000NWupPalzLblG/sunsetting-the-bethesda-net-launcher-and-migrating-to-steam official announcement]. Since the migration, the Creation Kit has been publicly available via the [https://store.steampowered.com/ Steam] platform.


== Installing the Creation Kit ==
== Installing the Creation Kit ==
[[Image:SteamCreationKit.jpg|thumb|right|Locating the Creation Kit in Steam Tools]]
[[Image:SteamCreationKit.jpg|thumb|right|Locating the Creation Kit in Steam Tools]]


Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first.
Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first. Since the release of Skyrim: Special Edition, there are two different versions of the Creation Kit available.
 
Since the release of Skyrim: Special Edition, there are two different versions of the Creation Kit available.
 
You can download the Creation Kit for the for the first release of Skyrim, called Oldrim, directly from [ Steam], which requires a Steam Account with a [ copy of Skyrim].


=== For the original version of Skyrim ===
=== For the original version of Skyrim ===
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=== For Skyrim: Special Edition ===
=== For Skyrim: Special Edition ===


# Go to [https://bethesda.net/en/dashboard the Bethesda.net dashboard]
# Install Steam
# Login with a Bethesda account (same as the one used for the in-game mod catalog)
#Login
# Download the Bethesda launcher installer by clicking the "Launcher" download button in the navigation bar
#Hover over the "LIBRARY" button
# Run the installer
#Select "Software"
# Run the installed launcher
#Double-click "Skyrim Special Edition: Creation Kit" in the list
# Login with your Bethesda account
#Follow the instructions in the installation dialog
# Select Creation Kit: Skyrim icon in the sidebar
# Click the install button
# Follow the instructions in the installation dialog


Creation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder. It can be launched through the Bethesda launcher.
Creation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder.


== Creating and saving plugins ==
== Creating and saving plugins ==
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Note that some warnings will appear when loading Skyrim.esm. These are normal and can be ignored. Just select '''Yes to All''' or press Escape to dismiss them.
Note that some warnings will appear when loading Skyrim.esm. These are normal and can be ignored. Just select '''Yes to All''' or press Escape to dismiss them.
{{ProTip|If the warning popup window pops up too often and is distracting you, you can move the window behind eg. the object window. This way it will not popup every time something is reported.
When you need to check the warning window, drag the object window aside and bring the warning window to front.}}


Once loading is complete, the very first thing to do is create a "plugin", which is the mod file where your work will be saved. To do this, simply navigate to '''"File>Save"''' from the main toolbar.  Since you have no active plugin (.esp) file specified, the Creation Kit will prompt you to create a new one. For this series of tutorials, save a file called ''testquest.esp.''
Once loading is complete, the very first thing to do is create a "plugin", which is the mod file where your work will be saved. To do this, simply navigate to '''"File>Save"''' from the main toolbar.  Since you have no active plugin (.esp) file specified, the Creation Kit will prompt you to create a new one. For this series of tutorials, save a file called ''testquest.esp.''
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First, you'll need to tell Skyrim to load your plugin when the game starts.  There are two ways to do this:
First, you'll need to tell Skyrim to load your plugin when the game starts.  There are two ways to do this:
# From the main game launcher, select "Data" and double-click your plugin. If using Skyrim Special Edition, go to the game's Main Menu, click MODS then click LOAD ORDER to find your plugin.
# From the main game launcher, select "Data" and double-click your plugin. If using Skyrim Special Edition, go to the game's Main Menu, click MODS then click LOAD ORDER to find your plugin.
# Advanced users may prefer to append to the %LocalAppData%/Fallout4/plugins.txt file the following line:
# Advanced users may prefer to append to the %LocalAppData%/Skyrim Special Edition/plugins.txt file the following line:
<pre>
<pre>
*testquest.esp
*testquest.esp
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