Difference between revisions of "Category:Getting Started"

150 bytes added ,  18:51, 8 February 2012
imported>JBurgess
 
imported>JBurgess
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=Creating Your First Plugin=
=Creating Your First Plugin=
When the editor starts up for the first time, there will be no data loaded.  To get started, navigate to '''Files>Data''' from the main toolbar.  You should see a similar dialog to that picture in Fig 1, below.  Double-click to select Skyrim.esm for load - indicated by an "X" in the box on the left - and select "OK". Skyrim.esm will take some time to load.  Be patient, as this process can take a minute or two, depending on your hardware.
When the editor starts up for the first time, there will be no data loaded.  To get started, navigate to '''Files>Data''' from the main toolbar.  You should see a similar dialog to that picture in Fig 1, below.  Double-click to select Skyrim.esm for load - indicated by an "X" in the box on the left - and select "OK". Skyrim.esm will take some time to load.  Be patient, as this process can take a minute or two, depending on your hardware.
Note that some warnings will appear when loading Skyrim.esm.  These are normal and can be ignored - just hit "Yes to All" or escape to dismiss them.


Once loading is complete, the very first thing we want to do is create a "plugin", which is the mod file where your work will be saved.  To do this, simply navigate to ''''"File>Save"''' from the [[Main Toolbar]].  Since you have no active file specified, the Creation Kit will prompt you to create a new one.
Once loading is complete, the very first thing we want to do is create a "plugin", which is the mod file where your work will be saved.  To do this, simply navigate to ''''"File>Save"''' from the [[Main Toolbar]].  Since you have no active file specified, the Creation Kit will prompt you to create a new one.
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