Difference between revisions of "Category:Getting Started"

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The important thing to remember is that a plugin will be the primary save file for your mod.  We'll create one now.
The important thing to remember is that a plugin will be the primary save file for your mod.  We'll create one now.


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{{InDepth|Loading multiple plugins can introduce conflicts.  For example, if you load two mods which customize ''EncTrollFrost'', only one of those mods will be permitted to "win".  Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.}}
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|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|Loading multiple plugins can introduce conflicts.  For example, if you load two mods which customize ''EncTrollFrost'', only one of those mods will be permitted to "win".  Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.
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=Creating Your First Plugin=
=Creating Your First Plugin=
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Once loading is complete, the very first thing we want to do is create a "plugin", which is the mod file where your work will be saved.  To do this, simply navigate to ''''"File>Save"''' from the [[Main Toolbar]].  Since you have no active file specified, the Creation Kit will prompt you to create a new one.
Once loading is complete, the very first thing we want to do is create a "plugin", which is the mod file where your work will be saved.  To do this, simply navigate to ''''"File>Save"''' from the [[Main Toolbar]].  Since you have no active file specified, the Creation Kit will prompt you to create a new one.


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{{ProTip|If you are '''not''' prompted to create a new plugin when saving, you probably already have an active file set.  Re-open File>Data to ensure you have no active file selected when loading Skyrim.esm.  The Creation Kit has no "save as" feature, and all saves will re-write the active plugin.}}
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|style="border-style: solid; border-width: 0"|[[Image:Protip.jpg|48px]]
|style="border-style: solid; border-width: 0"|If you are '''not''' prompted to create a new plugin when saving, you probably already have an active file set.  Re-open File>Data to ensure you have no active file selected when loading Skyrim.esm.  The Creation Kit has no "save as" feature, and all saves will re-write the active plugin.
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<gallery widths="270px" heights="160px" perrow="2">
<gallery widths="270px" heights="160px" perrow="2">
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We've just enabled invincibility (<code>TGM</code>: ToggleGodMode), turned on a wireframe view (<code>TWF</code>: ToggleWireframe), and teleported into the Inn at Riverwood (<code>COC</code>: CenterOnCell).  There are a lot of other console commands, and these are just a few examples to give you an idea how it works; there are many more [[:Category:Console_Commands|console commands]] available.
We've just enabled invincibility (<code>TGM</code>: ToggleGodMode), turned on a wireframe view (<code>TWF</code>: ToggleWireframe), and teleported into the Inn at Riverwood (<code>COC</code>: CenterOnCell).  There are a lot of other console commands, and these are just a few examples to give you an idea how it works; there are many more [[:Category:Console_Commands|console commands]] available.


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{{ProTip|Once you start messing around in the console, it's very easy to break the game - so be careful about loading any save games you care about, especially if you rely on autosave!}}
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|style="border-style: solid; border-width: 0"|[[Image:Protip.jpg|48px]]
|style="border-style: solid; border-width: 0"|Once you start messing around in the console, it's very easy to break the game - so be careful about loading any save games you care about, especially if you rely on autosave!
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=What Now?=
=What Now?=
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