Difference between revisions of "Category:Getting Started"

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(→‎Loading Your Plugin in the Game: Adding note that can COC even from the start menu.)
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Note that some warnings will appear when loading Skyrim.esm.  These are normal and can be ignored - just hit "Yes to All" or escape to dismiss them.
Note that some warnings will appear when loading Skyrim.esm.  These are normal and can be ignored - just hit "Yes to All" or escape to dismiss them.


Once loading is complete, the very first thing we want to do is create a "plugin", which is the mod file where your work will be saved.  To do this, simply navigate to ''''"File>Save"''' from the [[Main Toolbar]].  Since you have no active file specified, the Creation Kit will prompt you to create a new one. For this series of tutorials, save a file called ''testquest.esp.''
Once loading is complete, the very first thing we want to do is create a "plugin", which is the mod file where your work will be saved.  To do this, simply navigate to '''"File>Save"''' from the [[Main Toolbar]].  Since you have no active file specified, the Creation Kit will prompt you to create a new one. For this series of tutorials, save a file called ''testquest.esp.''


{{ProTip|If you are '''not''' prompted to create a new plugin when saving, you probably already have an active file set.  Re-open File>Data to ensure you have no active file selected when loading Skyrim.esm.  The Creation Kit has no "save as" feature, and all saves will re-write the active plugin.}}
{{ProTip|If you are '''not''' prompted to create a new plugin when saving, you probably already have an active file set.  Re-open File>Data to ensure you have no active file selected when loading Skyrim.esm.  The Creation Kit has no "save as" feature, and all saves will re-write the active plugin.}}
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