Difference between revisions of "Category:Getting Started"

73 bytes added ,  16:47, 11 May 2012
→‎Creating Your First Plugin: Updated to include Update.esm as a master.
imported>Scrivener07
imported>Arthmoor
(→‎Creating Your First Plugin: Updated to include Update.esm as a master.)
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=Creating Your First Plugin=
=Creating Your First Plugin=
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm file as your plugin's master file, so you should load it first. (The plugin that you're creating will '''not''' overwrite the master file.) To get started, navigate to '''Files>Data''' from the main toolbar. You should see a dialog box similar to Fig. 1, shown below. Double-click the Skyrim.esm master file for loading, so that it has an "X" in the box on its left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware.
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm and Update.esm files as your plugin's master files, so you should load them first. (The plugin that you're creating will '''not''' overwrite the master files.) To get started, navigate to '''Files>Data''' from the main toolbar. You should see a dialog box similar to Fig. 1, shown below. Double-click the Skyrim.esm master file for loading, then double click the Update.esm master file. They should each have an "X" in the box on the left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware.


Note that some warnings will appear when loading Skyrim.esm. These are normal and can be ignored. Just select '''Yes to All''' or press Escape to dismiss them.
Note that some warnings will appear when loading Skyrim.esm. These are normal and can be ignored. Just select '''Yes to All''' or press Escape to dismiss them.
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