Difference between revisions of "Category:Getting Started"

3 bytes added ,  16:23, 27 October 2014
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imported>Lyinch
m (You can't load Skyrim.esm AND Update.esm without modifying your Creation Kit ini data. Only one master file at once can be loaded initially.)
imported>BlackDeath3
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=Creating Your First Plugin=
=Creating Your First Plugin=
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm file as your plugin's master file, so you should loadit. (The plugin that you're creating will '''not''' overwrite the master files.) To get started, navigate to '''File > Data''' from the [[Main Toolbar]]. You should see a dialog box similar to that shown below. Double-click the Skyrim.esm master file for loading. They should each have an "X" in the box on the left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware.
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm file as your plugin's master file, so you should load it. (The plugin that you're creating will '''not''' overwrite the master files.) To get started, navigate to '''File > Data''' from the [[Main Toolbar]]. You should see a dialog box similar to that shown below. Double-click the Skyrim.esm master file for loading. They should each have an "X" in the box on the left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware.


[[File:DataFilesDialog01.jpg|frame|none|link=|Choosing and loading data files. This is what you'll see after you create ''testquest.esp'' when you load both Skyrim.esm and your new plugin. Note that ''testquest.esp'' is labeled "Active File", which means that it's the file to which all changes will be saved.]]
[[File:DataFilesDialog01.jpg|frame|none|link=|Choosing and loading data files. This is what you'll see after you create ''testquest.esp'' when you load both Skyrim.esm and your new plugin. Note that ''testquest.esp'' is labeled "Active File", which means that it's the file to which all changes will be saved.]]
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{{InDepth|If you wish to make a backup of your plugin file or install one from another source, you will find the plugins in the Data subfolder of wherever Steam is installed on your hard drive.<br>
{{InDepth|If you wish to make a backup of your plugin file or install one from another source, you will find the plugins in the Data subfolder of wherever Steam is installed on your hard drive.<br>
For 64bit systems this is normally: <code>C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\..</code><br>
For 64-bit systems this is normally: <code>C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\..</code><br>
For the more common 32bit system, this will be: <code>C:\Program Files\Steam\SteamApps\common\Skyrim\Data\..</code>
For the more common 32-bit system, this will be: <code>C:\Program Files\Steam\SteamApps\common\Skyrim\Data\..</code>
}}
}}


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