Difference between revisions of "Category:Getting Started"
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This first chapter of the tutorial will go over the basics of getting up and running with the Creation Kit. | |||
=Installing the Creation Kit= | == Installing the Creation Kit == | ||
[[Image:SteamCreationKit.jpg|thumb|right|Locating the Creation Kit in Steam Tools]] | [[Image:SteamCreationKit.jpg|thumb|right|Locating the Creation Kit in Steam Tools]] | ||
Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first. | Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first. | ||
Since the release of | Since the release of Skyrim: Special Edition, there are two different versions of the Creation Kit available. | ||
You can download the Creation Kit for the for the first release of Skyrim, called Oldrim, directly from [ | You can download the Creation Kit for the for the first release of Skyrim, called Oldrim, directly from [ Steam], which requires a Steam Account with a [ copy of Skyrim]. | ||
=== For the original version of Skyrim === | |||
Make sure you have a [http://store.steampowered.com/about/ Steam account] and [http://store.steampowered.com/app/72850/ the original version of Skyrim]. | |||
# Install Steam | |||
# Login | |||
# Hover over the "LIBRARY" button. | |||
# Select "Tools" | |||
# Double-click "Skyrim Creation Kit" in the list | |||
# Follow the instructions in the installation dialog | |||
=== For Skyrim: Special Edition === | |||
# Go to [https://bethesda.net/en/dashboard the Bethesda.net dashboard] | |||
# Login with a Bethesda account (same as the one used for the in-game mod catalog) | |||
# Download the Bethesda launcher installer by clicking the "Launcher" download button in the navigation bar | |||
# Run the installer | |||
# Run the installed launcher | |||
# Login with your Bethesda account | |||
# Select Creation Kit: Skyrim icon in the sidebar | |||
# Click the install button | |||
# Follow the instructions in the installation dialog | |||
Creation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder. It can be launched through the Bethesda launcher. | |||
=Understanding the Creation Engine Data Format= | == Creating and saving plugins == | ||
Let's talk about how to load some data. | |||
==== Understanding the Creation Engine Data Format ==== | |||
The Creation Engine uses the same data format as previous Bethesda Game Studios titles. '''Master Files''', which use the ".esm" extension, are large collections of data. Skyrim.esm is the master file which contains all the data used by the base game. | The Creation Engine uses the same data format as previous Bethesda Game Studios titles. '''Master Files''', which use the ".esm" extension, are large collections of data. Skyrim.esm is the master file which contains all the data used by the base game. | ||
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{{InDepth|Loading multiple plugins can introduce conflicts. For example, if you load two mods which customize ''EncTrollFrost'', only one of those mods will be permitted to "win". Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.}} | {{InDepth|Loading multiple plugins can introduce conflicts. For example, if you load two mods which customize ''EncTrollFrost'', only one of those mods will be permitted to "win". Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.}} | ||
=Creating Your First Plugin= | ==== Creating Your First Plugin ==== | ||
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm and Update.esm files as your plugin's master files, so you should load them first. (The plugin that you're creating will '''not''' overwrite the master files.) To get started, navigate to '''File>Data''' from the [[Main Toolbar]]. You should see a dialog box similar to Fig. 1, shown below. Double-click the Skyrim.esm master file for loading, then double click the Update.esm master file. They should each have an "X" in the box on the left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware. | When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm and Update.esm files as your plugin's master files, so you should load them first. (The plugin that you're creating will '''not''' overwrite the master files.) To get started, navigate to '''File>Data''' from the [[Main Toolbar]]. You should see a dialog box similar to Fig. 1, shown below. Double-click the Skyrim.esm master file for loading, then double click the Update.esm master file. They should each have an "X" in the box on the left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware. | ||
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=Loading | == Loading a plugin in the game == | ||
Even though your plugin is currently empty, let's go over how to load it up in-game. | Even though your plugin is currently empty, let's go over how to load it up in-game. | ||