Editing Category:Radiant Story

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
[[:Category:Scenes|Scenes]] are data in [[:Category:Quests|Quests]] that are used to set up packages and dialogue for multiple actors in such a way that they form a scene, much like a scene in a play. You pick which Aliases to include in the scene, and define package actions, and dialogue actions for each Alias across various phases. Phases, package action stacks, and dialogue action stacks can all have [[:Category:Conditions|Conditions]] so that you can add variations and controls to various scenes. Β 
[[:Category:Scenes|Scenes]] are data in [[:Category:Quests|Quests]] that are used to set up packages and dialogue for multiple actors in such a way that they form a scene, much like a scene in a play. You pick which Aliases to include in the scene, and define package actions, and dialogue actions for each Alias across various phases. Phases, package action stacks, and dialogue action stacks can all have [[:Category:Conditions|Conditions]] so that you can add variations and controls to various scenes. Β 


For example, in Skyrim we set up a little "quest" that works like this: When the player enters an inn (change location event, looking for keyword on the location of "LocTypeInn," fills an Innkeeper alias and a Servant alias, and if you sit down in a chair starts a scene where the innkeeper calls out to the servant to come take the player's order. This can work in any inn, and the dialogue in the scene can be conditionalized so that each innkeeper welcomes the player in a unique way, and calls out the name of the servant, but all use the same quest and scene to get the behavior.
For example, in Skyrim we set up a little "quest" that works like this: When the player enters an inn (change location event, looking for keyword on the location of "LocTypeInn," fills an Innkeeper alias and a Servant alias, and if you sit down in a chair starts a scene where the innkeeper calls out to the servant to come take the player's order. This can work in any inn, and the dialogue in the scene can be conditionalized so that each innkeeper welcomes the player in a unqiue way, and calls out the name of the servant, but all use the same quest and scene to get the behavior.


==Story Manager==
==Story Manager==

Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see CreationKit:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)