Difference between revisions of "Category talk:Papyrus"
imported>CraftySentinel m (→Proposition for Categories: Grammar correction) |
imported>CraftySentinel |
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Line 7: | Line 7: | ||
:▼ Category:Papyrus | :▼ Category:Papyrus | ||
::▼ Category:ActiveMagicEffect (The Script Page or a new Category page.) | ::▼ Category:ActiveMagicEffect (The Script Page or a new Category page.) | ||
:::* | :::*Dispel - ActiveMagicEffect | ||
Also I would like to propose all Script Object Pages adopt wiki tables to set out functions instead of the current listings for slightly easier reading. | |||
Example: | |||
{| class="wikitable sortable" | |||
!Function | |||
!scope"col" class="unsortable"|Description | |||
|- | |||
|[[Dispel - ActiveMagicEffect| Dispel]] | |||
|Dispels this active magic effect. | |||
|} | |||
Does anyone else agree or have counter suggestions? | |||
--[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-08-22T08:56:29 (EDT) | --[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-08-22T08:56:29 (EDT) |
Revision as of 03:33, 23 August 2013
Proposition for Categories
I would like to propose we create, or modify the existing native scipt pages in to Sub Categories of Papyrus or Script Objects. Each native script would be a Category(Actor Script, Armor Script ,Game Script etc.)containing pages of Functions contained within that script to better organise the pages into what they fall under instead of all being under just papyrus.
Effectively the Category structure I propose would be:
- ▼ Category:Papyrus
- ▼ Category:ActiveMagicEffect (The Script Page or a new Category page.)
- Dispel - ActiveMagicEffect
- ▼ Category:ActiveMagicEffect (The Script Page or a new Category page.)
Also I would like to propose all Script Object Pages adopt wiki tables to set out functions instead of the current listings for slightly easier reading.
Example:
Function | Description |
---|---|
Dispel | Dispels this active magic effect. |
Does anyone else agree or have counter suggestions?
--CraftySentinel (talk) 2013-08-22T08:56:29 (EDT)
Controlling NPC use of doors
Would anyone happen to know how to stop certain actors from opening a certain door? GetTheJojDone 16:10, 15 April 2012 (EDT)
- I've responded to this under Talk:Door: seemed the most appropriate place.--Catwheezle 23:46, 16 April 2012 (EDT)
Is there a script to change an actor's name? I'm trying to change the Jarl of Morthal from Idgrod the Elder to Idgrod the Younger depending on the completion of a quest. GetTheJojDone 17:14, 11 June 2012 (EDT)
- [[1]] probably does what you want Catwheezle (talk) 2013-02-28T15:30:54 (EST)
CW Maps
I want to add a few villages to the CW Maps that the Jarls have in their war rooms, but I don't know how to successfully add the properties to the script. I've made the flags and everything, but I don't know what I need to do to add working properties. GetTheJojDone (talk) 2013-06-28T10:06:35 (EDT)