Difference between revisions of "Category talk:Tutorials"

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imported>Leotheleopard
imported>Scrivener07
 
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== Move the Fallout 4 Fetch Quest tutorial to the Fallout 4 section ==
== Move the Fallout 4 Fetch Quest tutorial to the Fallout 4 section ==


Fallout 4 has it's own page on this site for everything to do with it, why is the Fallout Fetch Quest tutorial here? Wouldn't it be better suited on the Fallout page where people would expect to see it? That way people don't end up digging through hundreds of pages to find a Fallout quest tutorial.
Fallout 4 has it's own page on this site for everything to do with it, why is the Fallout Fetch Quest tutorial here? Wouldn't it be better suited on the Fallout page where people would expect to see it? That way people don't end up digging through hundreds of pages to find a Fallout quest tutorial. [[User:Leotheleopard|Leotheleopard]] ([[User talk:Leotheleopard|talk]]) 2019-03-28T01:16:43 (EDT)
:I agree with you [[User:Leotheleopard|Leotheleopard]]. These pages should be moved to the Fallout 4 site. The Fallout 4 site is a standalone site under the same domain as the Skyrim, CreationKit.com. The Fallout 4 site has its own wiki installation and not as many templates ready to use like on the Skyrim site here. So nothing breaks, the pages will need to be carefully migrated over along with any of the supporting wiki template that may be in use. Finally, redirects or external links will need to be setup so peoples bookmarks and stuff wont break. Im not sure if a redirect will work across the Skyrim & Fallout 4 wikis. TLDR: I agree but it should be done with care. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-04-02T00:08:13 (EDT)
 
== I got 99 problems, and TEXTURES are 98 of em... ==
 
For the past 4+ months, I'd been relentlessly attempting to port a mod to XB1 (with full permission of the creator of course) but failing/greying/balding/failing again to do so. I'd asked just about EVERY experienced author under the sun for assistance, and yet all help yielded zero answers...until that ONE. Summarized: FINALLY one author told me of this exact issue (which also took their team weeks to figure out) that was fixed by adjusting the texture files' sizes...
My question is: what exactly are the correct file sizes in order for the CK to recognize and successfully plugin textures?
:I believe the game prefers the textures to be sized to a power of two, for example 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096. A bad example would be something like 384x768. Thanks for the tip Dogtoothcg & Cancerous1. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-05-02T23:08:34 (EDT)
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