Difference between revisions of "Creating Multithreaded Skyrim Mods"
m
→Callback Pros: careless typo
imported>Bug64 m (Added this page to additional categories) |
imported>Threedee m (→Callback Pros: careless typo) |
||
Line 213: | Line 213: | ||
* '''No polling:''' You no longer have to potentially poll for whether or not your results are ready. | * '''No polling:''' You no longer have to potentially poll for whether or not your results are ready. | ||
* '''Easier to understand:''' The concepts in a Callback pattern are nothing new to anyone who knows how to use Mod Events. | * '''Easier to understand:''' The concepts in a Callback pattern are nothing new to anyone who knows how to use Mod Events. | ||
* '''Easier to implement:''' | * '''Easier to implement:''' There are comparatively fewer things to deal with when using a Callback pattern. | ||
* '''Less overhead (faster):''' Using a callback pattern can be a bit faster than a Future-based approach. | * '''Less overhead (faster):''' Using a callback pattern can be a bit faster than a Future-based approach. | ||