Difference between revisions of "Creating Multithreaded Skyrim Mods Part 3 - Callbacks"

no edit summary
imported>Chesko
imported>Chesko
Line 9: Line 9:


We will be implementing a multithreaded solution to our example problem (a Conjuration mod that spawns many actors) using the '''Callback pattern'''.
We will be implementing a multithreaded solution to our example problem (a Conjuration mod that spawns many actors) using the '''Callback pattern'''.
{{NewFeature| [http://www.creationkit.com/images/b/bd/TutorialExampleMod_Multithreading_Callbacks.zip Download Tutorial Example Plugin] - A fully functional, installable mod. Includes all tutorial files and source code.}}


== Pattern Overview ==
== Pattern Overview ==
Line 393: Line 397:
== Playing the Example Plugin ==
== Playing the Example Plugin ==


{{NewFeature| [http://www.creationkit.com/images/a/a5/TutorialExampleMod_Multithreading_Futures.zip Download Tutorial Example Plugin] - A fully functional, installable mod. Includes all tutorial files and source code.}}
{{NewFeature| [http://www.creationkit.com/images/b/bd/TutorialExampleMod_Multithreading_Callbacks.zip Download Tutorial Example Plugin] - A fully functional, installable mod. Includes all tutorial files and source code.}}


The example plugin can be installed using a mod manager, or by dragging all of the zipped files into the Skyrim\Data directory of your installation.
The example plugin can be installed using a mod manager, or by dragging all of the zipped files into the Skyrim\Data directory of your installation.
Anonymous user