Difference between revisions of "DamageActorValue - Actor"

253 bytes added ,  04:02, 6 February 2013
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Added some notes.
imported>JustinOther
m (→‎Examples: Floatified afDamage)
imported>Selyb
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Bob.DamageAV("Health", 5.0)
Bob.DamageAV("Health", 5.0)
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== Notes ==
*This function modifies the current value as opposed to the base value.
*DamageActorValue() is equivalent to ModActorValue() with a negative number.
*Negative numbers will be converted to positive so -100 and 100 will have the same effect.


== See Also ==
== See Also ==
Anonymous user