Difference between revisions of "DamageActorValue - Actor"

230 bytes added ,  23:18, 10 April 2014
m
Removed second bullet in Notes section due to inaccuracy of statement.
imported>JustinOther
m (→‎Examples: Floatified afDamage)
imported>KainXavier
m (Removed second bullet in Notes section due to inaccuracy of statement.)
 
(3 intermediate revisions by 2 users not shown)
Line 9: Line 9:
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageAV(string asValueName, float afDamage)
Function DamageAV(string asValueName, float afDamage)
  DamageActorValue(asValueName, afDamage)
EndFunction
</source>
</source>


Line 29: Line 31:
Bob.DamageAV("Health", 5.0)
Bob.DamageAV("Health", 5.0)
</source>
</source>
== Notes ==
*This function modifies the current value as opposed to the base value.
*Negative numbers will be converted to positive so -100 and 100 will have the same effect.


== See Also ==
== See Also ==
Anonymous user