Difference between revisions of "DamageActorValue - Actor"

23 bytes removed ,  23:18, 10 April 2014
m
Removed second bullet in Notes section due to inaccuracy of statement.
imported>Selyb
m (Added some notes.)
imported>KainXavier
m (Removed second bullet in Notes section due to inaccuracy of statement.)
 
(2 intermediate revisions by one other user not shown)
Line 9: Line 9:
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageAV(string asValueName, float afDamage)
Function DamageAV(string asValueName, float afDamage)
  DamageActorValue(asValueName, afDamage)
EndFunction
</source>
</source>


Line 32: Line 34:
== Notes ==
== Notes ==
*This function modifies the current value as opposed to the base value.
*This function modifies the current value as opposed to the base value.
*DamageActorValue() is equivalent to ModActorValue() with a negative number.
*Negative numbers will be converted to positive so -100 and 100 will have the same effect.
*Negative numbers will be converted to positive so -100 and 100 will have the same effect.


Anonymous user