Difference between revisions of "Dark Face Bug"

323 bytes added ,  23:27, 18 December 2012
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imported>Eishunsama
imported>Tox2ik
Line 22: Line 22:
The directory locations of the mesh and texture files that will need to be packaged are like:
The directory locations of the mesh and texture files that will need to be packaged are like:


  My Installation Directory\Data\Meshes\actors\Character\FaceGenData\FaceGeom\MyNewMod.esp\000012C4.nif
  Skyrim\Data\Meshes\actors\Character\FaceGenData\FaceGeom\MyNewMod.esp\000012C4.nif
   
  Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\MyNewMod.esp\000012C4.dds
My Installation Directory\Data\textures\actors\Character\FaceGenData\FaceTint\MyNewMod.esp\000012C4.dds


It is thought that maybe the .tga files that were also generated serve no function and don't need to be uploaded with the .dds files.
It is thought that maybe the .tga files that were also generated serve no function and don't need to be uploaded with the .dds files.
==Notes==
When selecting actors in the Object Window, make sure you navigate and highlight them via the Actors -> Actor sub tree, because the CTRL+F4 key binding will not work if the actors are selected through the *All category.


==More Information==
==More Information==
[[Bethesda Tutorial Creating an Actor#Bugs/Issues|Bethesda Tutorial - Creating an Actor]].
[[Bethesda Tutorial Creating an Actor#Bugs/Issues|Bethesda Tutorial - Creating an Actor]].
[http://forums.nexusmods.com/index.php?/topic/587550-creation-kit-npc-facial-textures-help Creation Kit NPC Facial Textures Help]


{{Languages|Dark_Face_Bug}}
{{Languages|Dark_Face_Bug}}
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