Difference between revisions of "Dark Face Bug"

14 bytes removed ,  23:58, 2 April 2013
no edit summary
imported>Chesko
(Modified the instructions with more current data. Removed the Oblivion modding note; this sounded more like a gripe than something the user needs to actually know to solve this problem.)
imported>Chesko
Line 5: Line 5:
This procedure can be used to solve the problem (tested on Creation Kit 1.9.32.0):
This procedure can be used to solve the problem (tested on Creation Kit 1.9.32.0):
   
   
    (1) Select all the actors added by the mod or that have faces edited by the mod in the Object Window.
* Select all the actors added by the mod or that have faces edited by the mod in the Object Window.
   
   
    (2) Press CTRL + F4; you will be prompted to export the face gen data. This process may take some time depending on the number of actors you have selected. When it is finished, it will display a dialog window stating "Done."
* Press CTRL + F4; you will be prompted to export the face gen data. This process may take some time depending on the number of actors you have selected. When it is finished, it will display a dialog window stating "Done."


The mod will now have meshes and textures associated with it that will need to be packaged and uploaded along with the .esp file.  Failure to do so will mean that all players who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.   
The mod will now have meshes and textures associated with it that will need to be packaged and uploaded along with the .esp file.  Failure to do so will mean that all players who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.   
Anonymous user