Difference between revisions of "Data file"

215 bytes added ,  13:43, 2 August 2023
Fixed spelling mistake
imported>SomeWelshGuy
(Updated and added a ton of new info. Enough to remove the "Incomplete" tag I think.)
(Fixed spelling mistake)
 
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This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how plugin files work is fundamentally important to understanding how to mod the game.
This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how plugin files work is fundamentally important to understanding how to mod the game.
The new Light Master (*.esl) files which are introduced in the Skyrim Special Edition version 1.5.3 are being documented on the [//www.creationkit.com/fallout4/index.php?title=Data_File Fallout 4 Data File page].


== Master Files (*.esm) and Plugins (*.esp) ==
== Master Files (*.esm) and Plugins (*.esp) ==
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== Summary ==
== Summary ==
Remember the the game engine is effectively playing a game of stacked cards. And when you create a mod, you're simply creating a hand of cards that will be played in that game. From that ending table, with its various stacks of cards, arises the gameworld that the player enters and lives in.
Remember that the game engine is effectively playing a game of stacked cards. And when you create a mod, you're simply creating a hand of cards that will be played in that game. From that ending table, with its various stacks of cards, arises the gameworld that the player enters and lives in.


==Active Files==
==Active Files==
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