Difference between revisions of "Data file"
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This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how plugin files work is fundamentally important to understanding how to mod the game. | This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how plugin files work is fundamentally important to understanding how to mod the game. | ||
The new Light Master (*.esl) files which are introduced in the Skyrim Special Edition version 1.5.3 are being documented on the [//www.creationkit.com/fallout4/index.php?title=Data_File Fallout 4 Data File page]. | |||
== Master Files (*.esm) and Plugins (*.esp) == | == Master Files (*.esm) and Plugins (*.esp) == | ||
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== Summary == | == Summary == | ||
Remember | Remember that the game engine is effectively playing a game of stacked cards. And when you create a mod, you're simply creating a hand of cards that will be played in that game. From that ending table, with its various stacks of cards, arises the gameworld that the player enters and lives in. | ||
==Active Files== | ==Active Files== |